![]() ![]() It is not recommended to place addons into the original Addons folder. Must be installed to "Addons" or "ArmA\Addons" or into a custom modfolder. Must be installed into a custom modfolder. They are accessible in-game from Play/Scenarios/Steam subscribed content (only content with a tag scenario is displayed here). Steam downloads and updates the subscribed scenarios.Creator publishes a scenario from in-game editor.User can select which mods to load into the game.Arma 3 Launcher downloads and updates the subscribed mods (it only shows files with a steam tag mod).User browses Steam Workshop and subscribes to content he likes. ![]() ![]() Creator publishes file to Steam Workshop using Publisher.There are two main parts to using Workshop: Publisher to publish addons into Steam Cloud and Arma 3 Launcher to download and/or update mods and launch the game with a selected set. Mods can also be installed from the Steam Workshop.Īrma 3 has introduced a new way of publishing, browsing and installing mods: Steam Workshop. The mod folders is the method you should be using when testing out new addons.Īlways review the included ReadMe file for further information about the installation of an addon. What BI has done is introduced mod folders to separate addons into different folders. There comes a time when you've downloaded so many addons from the Internet and plunked them in your ~\addons folder, that eventually, can cause a clash between one addon and another. Generally when most people think of addons, they immediately think of a new unit, or a new island, but in some cases an addon can contain only a config.cpp file and a few scripts, or some images. Addons can take on many forms such weapons, buildings, vehicles to name a few, are developed and released by members of the BI community or by Bohemia Interactive themselves.Īn addon is an archive ( pbo) of files that the game loads at interrupts. Addons are content additions to the game engine. ![]()
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